![]() This ability is vital for characters seeking to excel with ranged weapons, such as bows and slings. This ability is important for characters who wear light armor, medium armor, or no armor at all. Dexterity (Dex)ĭexterity measures agility, reflexes, and balance. Strength checks (for breaking down doors and the like).A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.) (Exceptions: Off-hand attacks receive only half the character’s Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. Damage rolls when using a melee weapon or a thrown weapon, including a sling.Melee attack rolls, including Combat Maneuver attacks.You apply your character’s Strength modifier to: ![]() Some creatures, especially those with no physical form like Shadows, do not possess a Strength score and have no modifier at all to Strength-based skills or checks. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Strength also sets the maximum amount of weight your character can carry. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength measures muscle and physical power. An average human has ability scores of 10 or 11 in most of their scores, but player characters typically have much better ability scores because they are of a higher caliber than the average person. Because the modifier is listed next to your ability score on your character sheet, many new players mistakenly think that the modifier applies to their ability score.įor easy reference, here at the modifiers for ability scores which you might start with: Score Modifier 4-5 -3 6-7 -2 8-9 -1 10-11 +0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 The Abilities Remember that this is not a modifier to your ability score. This modifier can be calculated by subtracting 10 from the ability score, then diving by 2 and rounding down. Instead of adding your actual ability score to checks and rolls, you typically add a “Modifier” based on your ability score. Remember that no character can be good at every ability score, so don’t worry if some of your ability scores are low. Checks will nearly always depend on an ability score. Ability scores determine how talented or capable your character is at a tasks without special training. Ability scores are your character’s most important numerical statistics. ![]()
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